Adventure Journal - latest on top
- - Next Session: TBD
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- Session Sept 6th, 2019: Stll trapped underground the party
stumbled in to a room of pereptual falling where Cholg and Balbsar spent a very long time doing just that. Once the
group solved that puzzle they discovered two magic items in the same room that also took a while to retrieve. One is a
magic lute that Ringdy recognized as Townshend's Cudgle, a famous magical bard instrument that will take a while to fix
and learn how to wield. The other is a magic staff that Voltage seems to understand best, but not without needed help.
Lanco is in posession of the staff at the moment. The party then also discovered a tapestry that matched to the vision
they had when entering here of a flaming heart, a sword and a girl's face. They then found a riddle in one room that also
has a secret door that they can not open. Two other riddles were found on each side of the flaming heart tapestry.
Riddle #1 in secret door room: What runs around a city, but never moves?
Riddle #2 in tapestry room: They have not flesh, nor feathers, nor scales, nor bone. Yet they have fingers and thumbs, of their own.
Riddle #3 in tapestry room: Double my number, I’m less than a score. Half my number is less than four. Add one to my double when bakers are near. Days of the week are still greater, I fear.
The riddles were read out loud in different areas, but no affect. The session ended with the group deiciding to back track towards other areas unexplored.
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- Session July 30th, 2019:Trapped underground for almost a full day the party keeps
searching the maze of tunnnels and rooms encountering stranger and starnger things like a slot machine that gives out gold to discovering a new
party member, Balbsar, a dragon born cleric of great size. Balbsar was kidnapped and whisked awy only to end up stuck in the portal to this place until
our hearty band of adventureers found him and invited him to join their group. The maze crawl continues next session.
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- Session July 25th, 2019: The party pressed forward to find the exit out of this dungeon
setting off a few traps along the way and encountering giant spiders and
giant centipedes. Poison is the biggest fear down here with some of the
group succuming to the venomos bites. The session ended just after the
group defeated the giant centipedes with one last thunder wave.
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- Session July 19th, 2019: The party
awoke the next day and while eating breakfast were overheard
speaking of Randal Morn. They decided to quickly get back on the
road to the crypt. A while travel later the group was ambushed
by 4 kobolds they finished off quickly. Further down the road
they heard moaning within the rocks and discovered a dying
adventurer crawling from a cave in the rocks. Before dying he
warned them "...heart of fire....save her...". The group entered the cave that wound for a bunch
before discovering a room with a busy at work alchemist. He was angry to be disturbed and with a wave of his hand
transported the group away to a deep
dungeon. Before reappearing each of the party had a vision of a heart of
fire with a sword sticking from the top. The group is now in a dungeon
crawl to find the exit.
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- Session July 17th, 2019: The group sat at a table at the Rusty Dagger Inn and asked questions of the owner's son, Guzzle, who told them the guards showed up
a while ago sent from Zhentarim leaders in Dagger Falls to protect this area from increasing Kobolod attacks rising from the south. Bursting in to the Inn came someone screamoing about a band of
Kobolds and Goblins coming up the road. The Zhent guards spring to action and the party followed. A battle versus 14 enemies started where Rindgy used a sleep spell to fell most of the enemy, but they
were awakened by their leader. The battle raged with Vire displaying her Druid talents to become a brass dragon and take down a bunch, while Chulg, Mercredo and Lanco jumped in to the fray to remove the rest.
Rindgy (the bard) healed one of the Zhent soldiers and gained their trust, and later sang them a song of the battle. The guards had not heard the order to apprehend our band of adventurers
yet, but will soon since they sent a rider
north to get more troops as well as tell the tale of the adventurers (especially Rindgy) and how they helped against
the Kobolds and Goblins.
Is that a good thing, or a bad thing? (uh...oh). The rider will
return in 3 days.
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- Session July 1st, 2019: The group left Shadowdale and went south on North Ride Road. Got ambushed by 3 Kobolds. Discovered a Druidic healing shrine. Vire communed with large tree to discover its the Shrine of Torm built in honor of the Druid god Chauntea; Tree also had inscriptions of the four elements: earth, air, fire, water. Attacked by 9 other Kobolds where Voltage almost died and Macredo went a little nuts after a kill worrying the rest of the group; They camped at the shrine which healed them, then traveled south to Rusty Dagger Inn
where they entered to eat, drink and rest. While there they must stay
hidden from three Zhentarim guards that are also there sitting in the
corner.
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- Sessions in June 2019: The Elminster's number one helper, Lhaeo, decided to find a group of mercenaries (that's you guys!!) to go rescue Randal Morn and bring back the Sword of the Dales.
- - Lhaeo gave the party a map of the Dales showing where Shraevyn's crypt is located,
and some items to help them on the journey.
- - The party was told to stick to the North Ride and Dagger Dale Road in order to avoid the Zhentarim troops who have orders to stop anyone that might look like they are looking for Randal and the sword.
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